The essence of the game is the game of the kind of interactive entertainment software products, more and more of these years, the country-house developed games, but out of the game nature of money-making products more and more flooding the market, so scared of free games, and even producewidespread resistance. www.runescapegoods.com
http://www.mmoxo.com/product/12sky2.html
http://www.mmoxo.com/product/4Story.html
http://www.mmoxo.com/product/9Dragons_Gold.html
http://www.mmoxo.com/product/Age_of_Conan_Gold.html
http://www.mmoxo.com/product/Age_Of_Empires_Online.html
We tried to make changes in the "Dragon World", the first "Dragon World" is an emphasis on long hang brush strange game, we are quality players in the game every minute, looking forward to. Second, we resolutely oppose the destruction of the balance of the game props charges, we can learn from the length of the toll the game concept, the key resource in the game to the players put in the form of crossing. Finally, we attach great importance to the experience of the process, expected to bring players exciting recollection of real combat experience.
17173: "Dragon World" has advocated a return to the game, commitment to the equipment all fall, but it seems some conflict with the game props charging. Game will always stick the whole drop this commitment?
Chun Zhang: "Dragon World" will always adhere to the "equipment all fall, fall does not bind, this will have been identified early in the game design, we want to do a return to the game nature of the game.
17173: In the test does not delete files, the "Dragon World" has launched a mall system. After this phase of testing will store the system to do what adjustments?
Chun Zhang: The main types of items for sale on the adjustment, plus a lot of very interesting gadgets. Such as fashion horse. Here I emphasize the "Dragon World" absolutely will not sacrifice the game balance to the charges.