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However amp seems to have no effect or very little effect on damage dealt to monsters, no idea why or if this is a bug.
You can measure your damage (cabal alz) simply by testing whether or not you can defeat the scorpion or beetle in Forgotten Ruin in one hit with a level 9 Completer attack.
The monster had around 10 to 20% HP left when we removed almost all amp equipment in Cabal, however it still had around 10% HP left after we equipped all amp.
The normal damage is 500, critical damage would be more than 500.
But if your attack is not that high, critical damage is also not high.
So IMO, you need to balance your items, a combination of amp items and crit items.
For having 50% crit rate, we now compare 200% Crit DMG (cabal gold). And 200% AMP (but with little Crit DMG).
The result shows that 200% AMP deals more damage for both critical and non-critical hits.
At least most of the cases. Based on my experience, critrate+damage outshines AMP any time.
Having a healthy combination of both results in a better overall damage.
You can buy alz from our site.
Tibia Leveling Guides
Level 1
Kill the rats under the caves. Walk around to hunt for rats. Get the torch under the academy and the rapier under the cave.
You can sell dead rats to Seymour or Tom for a better profit.
If you hit points meter turned to red, go to find Cipfried and say 'heal'.
(From Ramiro Puga) When a Rookie arrives the island, the first thing he should do is get the doubblet, after that he should get the rapier,
then just mass kill rats until you can buy a wooden shield.